I'm sure there are many RPGs in which characters can roll dice to determine their eye color (hey, there's one), but usually the result of that die roll has no in-game importance. Here's my crazy idea:
If your character can do magic, then that character's eye color determines what type of magic he or she can do.
In some ways, this idea is related to proposed schemes for splitting up magic spells by color-themed schools. OSR bloggers have suggested several options, from a simple white/gray/black axis to a more varied palette. Of course, in some games it doesn't work to limit a spell-caster to just a small subset of the available ways of breaking the laws of physics. This idea is probably best for worlds in which magic is rare and difficult to learn.
Anyway, here's my initial take on how it breaks down...
Anyway, I have no idea if this makes any kind of practical sense to include in a role-playing world. But what's a blog for if not to toss these ideas out there? :-)
|And what would an iridologist do with Fionna and Prince Bubblegum?|