Also being probably too anal retentive about details, I realized that I wanted a way to plot out a map at an arbitrary zoom level. Kind of like if I had Google Maps of Camelot and environs for my alternate-history year 560 AD.
As I was searching for the data that might let me do this, and starting to get depressed about how much work it would be, I discovered something exceedingly cool. The program that I use pretty much every day for making scientific graphs and plots also happens to be used by a lot of geologists and geographers. Turns out, they bundled some accurate world coastline and river data into the standard-issue version of the code. Every day for the last 20 years, I've been logging into a system that can do what I wanted!
So... after writing about a page of code... I got this...
|Clicketh if thou likest spam a lot|
So, if I ever finish volume 1 of Homebrew '82 (the generic rules for players), and also manage to churn out volume 2 (tips & tools for GMs), I now have something that would serve as the backbone of a super-duper set of maps for volume 3 (the setting guide for the "Avalon Lost" world).
(Above: sarcasm alert... there's soooo much going on in life right now, so I'll probably mark the time in decades before getting all that stuff done. Still, I'm grateful to have an outlet to think & post about stuff like this that's disconnected from the "real world.")