tag:blogger.com,1999:blog-63753090450546412.post4894886888036264492..comments2024-02-06T12:32:08.221-07:00Comments on Servitor Ludi: Homebrew '82: Training for next levelCygnushttp://www.blogger.com/profile/10394890573443379954noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-63753090450546412.post-70072448813661600442011-05-15T19:18:49.804-06:002011-05-15T19:18:49.804-06:00Thanks for the additional ideas. I knew about &qu...Thanks for the additional ideas. I knew about "partying like its 999," but I never thought to link Jeff's famous table specifically to the training-for-next-level time.Cygnushttps://www.blogger.com/profile/10394890573443379954noreply@blogger.comtag:blogger.com,1999:blog-63753090450546412.post-64790650800701667152011-05-14T23:08:18.073-06:002011-05-14T23:08:18.073-06:00I like the idea that different trainers offer diff...I like the idea that different trainers offer different effects. I ran a campaign once where you could pay the full price for high-quality training, or get cheap training. You got to roll HP for the cheap training, but if you paid for the expensive stuff you got maximum HP. <br /><br />Also PCs had mentors who sent them on quests and stuff (like Ningauble and Sheelba for Fafhrd and the Grey Mouser). Having a certain mentor gave you some special ability every time you leveled up. Really cool abilities required multiple level-ups under that mentor to earn them. I had 13 mentors I think. <br /><br />The chance of a special event (mentor hates you now, dream from your god, got a village girl pregnant, etc) are pretty cool too. Google around the blag-o-circle for a table of carousing mishaps which should have some good ideas.Anonymousnoreply@blogger.com